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Messages - Goldegen

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Diana, Scorn of the Moon
  • Pending the completion of some further testing on PBE, Diana will be released at a future date
Amumu
  • Cursed Touch (Passive)
    • Duration reduced to 3 seconds from 4
  • Tantrum
    • Mana cost reduced to 35 from 50
  • Bandage Toss
    • Ability Power ratio reduced to 0.7 from 1.0
  • Curse of the Sad Mummy
    • Ability Power ratio reduced to 0.8 from 1.0
Brand
  • Pyroclasm
    • Missile Speed increased to 1000 from 800
    • Missile Speed no longer increases when hitting ablaze targets
    • If Pyroclasm strikes an ablaze target, the next bounce will now prioritize champions
Cho'gath
  • General
    • Magic Resist per level increased to 1.25
    • Attack Range normalized to 125 from 130
  • Rupture
    • Cast time reduced to 0.5 seconds from 0.672
    • Delay normalized to 0.625 seconds from 0.5 - 0.75
  • Feral Scream
    • Cast time reduced to 0.5 seconds from 0.6417
  • Vorpal Spikes
    • Width now increases based on Cho'gath's size
  • Feast
    • Now grants Cho'gath up to 50 additional Attack Range, based on Feast rank and amount of stacks
    • Cast time normalized to 0.5 seconds from 0.43
    • Range increased to 150 from 100
Evelynn
  • General
    • Recommended items on Summoner's Rift now include Boots of Mobility
  • Shadow Walk (Passive)
    • Restealth duration reduced to 6 seconds from 8
    • Dealing periodic damage (ie: Ignite) no longer prevents her from restealthing
  • Agony's Embrace
    • Cooldown reduced to 120/100/80 seconds from 150/120/90
Hecarim
  • Devastating Charge
    • Now more responsive when colliding with opponents
    • Initial Movement Speed bonus increased to 25% from 0% (still reaches max speed at the same time)
  • Onslaught of Shadows
    • Enemy flee speed is now higher based on how close the enemy is to Hecarim
Janna
  • Zephyr
    • Ability Power ratio reduced to 0.6 from 0.8
    • Fixed: Janna will no longer sometimes retain the passive bonuses while Zephyr is on cooldown
Lulu
  • Wild Growth
    • Fixed: Now completes its effects even if the allied target was about to take lethal damage at the time of casting
Rammus
  • General
    • Now gains 1.25 Magic Resist per level
Rumble
  • Junkyard Titan (Passive)
    • Danger Zone damage bonus reduced to 25% from 30%
  • Flamespitter
    • Damage reduced to 90/160/230/300/370 from 90/180/270/360/450
    • Fixed: Flamespitter no longer lasts slightly longer than intended
Twitch
  • General
    • Base Attack Damage increased to 52 from 50
  • Venom Cask
    • Missile Speed increased to 1400 from 1300
Urgot
  • Acid Hunter
    • Damage adjusted back to 10/40/70/100/130 (+0.85 total Attack Damage) from 50/80/110/140/170 (+1.2 bonus Attack Damage)
Xin Zhao
  • General
    • Base Attack Damage reduced to 55.3 from 59
    • Attack Damage per level increased to 3.3 from 3
  • Audacious Charge
    • Damage reduced to 70/110/150/190/230 from 70/115/160/205/250
Yorick
  • Omen of Famine
    • Ravenous Ghoul will only heal Yorick for 50% the damage it deals to minions
  • Omen of Death
    • Fixed: The Revenant no longer instantly dies upon casting Omen of Death on an allied Evelynn
Proving Grounds
  • Repositioned Health Relics so players are less likely to unintentionally walk through them
  • Adjusted Nexus turrets
    • Nexus turrets reduced from two to one
    • Nexus turrets now have an additional 20 Armor, 800 Health, and 30 base Attack Damage
  • Experience curve adjusted so that levels 14-18 take slightly longer to reach
General
  • You can now reset the current audio configuration back to defaults from the audio options menu
  • Battle Training
    • The "Buy Boots" quest will now properly fire
    • The "Defeat the Lizard Elder" and "Defeat the Ancient Golem" quests will now properly fire when playing as Ashe
    • The tip regarding Champion Ultimate Abilities will now show up properly when playing as Ashe
    • Soraka Bot and Nasus Bot will no longer get stuck
  • Updated several Champion art assets including splash art and icons for various Mordekaiser, Cassiopeia, Kassadin, Ezreal, and Ashe skins
  • Fixed: Summoner's Insight now correctly works with Promote (now correctly grants bonus defensive stats)
  • Fixed: Custom game bots now lane properly when allied players are jungling
  • Updated tooltips for Ahri, Annie, Jarvan IV, Leona, Lux and Morgana
New Tribunal Feature
  • Players punished by the Tribunal will now be e-mailed a "Reform Card" which gives additional details about their case
02 August 2012, 21:55  1
26 July 2012, 11:05  2
Zyra, Rise of the Thorns
  • Queen of Thorns (Passive): Upon dying, Zyra transforms into a vengeful plant that fires one last shot before expiring.
  • Deadly Bloom: Zyra grows a bud at target location. After a brief delay it explodes, launching damaging thorns at all nearby enemies. If cast on a seed, Deadly Bloom grows a Thorn Spitter plant, which fires at enemies from afar.
  • Rampant Growth: Zyra plants a seed, granting vision of an area for up to 30 seconds. Other spells cast on seeds will turn them into plants who fight for Zyra.
  • Grasping Roots: Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast on a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed.
  • Stranglethorns (Ultimate): Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants in the area are enraged, increasing their Attack Speed.
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24 July 2012, 21:28  3
You can try the contests in the shop right now, it's 1 gold for a ticket.
24 July 2012, 12:14  4
Twitch, the Plague Rat
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  • Stats
    • Attack Range increased to 550 from 500
    • Base Health increased to 389 from 356
    • Health per level increased to 81 from 78
    • Base Mana increased to 220 from 180
    • Mana per level increased to 40 from 35
    • Base Attack Damage reduced to 47 from 51.56
    • Attack Damage per level reduced to 3 from 3.3
    • Attack animation improved
  • Deadly Venom (Passive)
    • Damage reduced to 12/24/36/48 per stack from 15/30/45/60
  • Ambush
    • 60 Mana, 16 second Cooldown
    • After 1.25 seconds, Twitch becomes invisible for 4/5/6/7/8 seconds and gains 20% Movement Speed. Twitch gains 30/40/50/60/70% Attack Speed for 5 seconds after revealing himself
  • Venom Cask
    • 50 Mana, 13/12/11/10/9 second Cooldown
    • Twitch hurls a cask full of venom to target area that slows targets by 25/30/35/40/45% for 3 seconds and adds 2 stacks of Deadly Venom
  • Expunge
    • 70/75/80/85/90 Mana, 12/11/10/9/8 second Cooldown
    • Deals 20/35/50/65/80 plus 15/20/25/30/35 (+0.2 Ability Power) (+0.25 bonus Attack Damage) per stack of Deadly Venom as physical damage to all nearby enemies affected by Deadly Venom
    • No longer removes Deadly Venom stacks
  • Spray and Pray
    • 100/125/150 Mana, 120/110/100 second Cooldown
    • Twitch's basic attacks become powerful piercing bolts with 300 bonus range, and Twitch gains 20/28/36 Attack Damage. Each bolt deals 20% less damage to subsequent targets down to a minimum of 40% damage. Lasts 7 seconds.
19 July 2012, 22:30  5
Evelynn, the Widowmaker
<a rel='nofollow' href="http://www.youtube.com/watch?v=hHuGtuWQoC4" target="_blank">http://www.youtube.com/watch?v=hHuGtuWQoC4</a>
  • Shadow Walk (Passive)
    • Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight
    • While in stealth, Evelynn regenerates 1% of her max Mana every second
    • Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 seconds
  • Hate Spike
    • 19/23/27/31/35 Mana, 1.5 second Cooldown
    • Evelynn fires a line of spikes through a nearby enemy, dealing 40/60/80/100/120 (+0.45 Ability Power) (+0.4 bonus Attack Damage) magic damage to all enemies in its path
    • Hate Spike prioritizes what Evelynn has attacked recently
  • Dark Frenzy
    • No Cost, 20 second Cooldown
    • Passive: Evelynn's spell hits on enemy Champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)
    • Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds
    • Champion kills and assists refresh Dark Frenzy's cooldown
  • Ravage
    • 50/55/60/65/70 Mana, 9 second Cooldown
    • Evelynn slashes a target enemy 2 times, dealing 35/60/85/110/135 (+0.5 Ability Power) (+0.4 bonus Attack Damage) magic damage with each strike
    • Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds
  • Agony's Embrace
    • 100 Mana, 150/120/90 second Cooldown
    • Evelynn impales all enemies in the targeted area, dealing 15/20/25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds
    • Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy Champion hit which lasts up to 6 seconds
19 July 2012, 22:28  6
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New Skins in the Store
  • Mythic Cassiopeia
PvP.net v1.63
  • New Matchmaking Upgrades
    • Players who are under Level 30 are far less likely to face Level 30s
    • Greatly improved matchmaking for premade groups of 4
    • Matchmaking improved for highly skilled players trying to queue with lower skilled friends
    • Matchmaking in Ranked Solo/Duo Queue now restricts the number of duo queue pairings on each team to 1 per team
  • Improved initial seeding for Ranked Teams composed of skilled Ranked Solo/Duo players
  • Summoner Profiles now display the highest Ranked Team rating, instead of Arranged Team ratings
League of Legends v1.0.0.143

 Zyra, Rise of the Thorns
  • Pending the completion of some further testing on PBE, Zyra will be released at a future date.
Akali
  • Fixed: Mark of the Assassin's tooltip now states the correct Energy return amount
Amumu
  • Fixed: Despair now displays a range indicator when hovered over
Corki
  • Fixed: Valkyrie's targeting indicator now scales with distance from Corki
Evelynn (Remade)
  • Shadow Walk (Passive)
    • Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight
    • While in stealth, Evelynn regenerates 1% of her max Mana every second
    • Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 seconds
  • Hate Spike
    • 19/23/27/31/35 Mana, 1.5 second Cooldown
    • Evelynn fires a line of spikes through a nearby enemy, dealing 40/60/80/100/120 (+0.45 Ability Power) (+0.4 bonus Attack Damage) magic damage to all enemies in its path
    • Hate Spike prioritizes what Evelynn has attacked recently
  • Dark Frenzy
    • No Cost, 20 second Cooldown
    • Passive: Evelynn's spell hits on enemy Champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)
    • Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds
    • Champion kills and assists refresh Dark Frenzy's cooldown
  • Ravage
    • 50/55/60/65/70 Mana, 9 second Cooldown
    • Evelynn slashes a target enemy 2 times, dealing 35/60/85/110/135 (+0.5 Ability Power) (+0.4 bonus Attack Damage) magic damage with each strike
    • Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds
  • Agony's Embrace
    • 100 Mana, 150/120/90 second Cooldown
    • Evelynn impales all enemies in the targeted area, dealing 15/20/25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds
    • Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy Champion hit which lasts up to 6 seconds
Gangplank
  • Parrrley
    • Now refunds half the mana cost if Parrrley kills the target
Garen
  • Perseverance
    • Added a buff timer to show when Perseverance will reactivate
Gragas
  • Fixed: Body Slam no longer stops when encountering created terrain (ex: Anivia's Crystallize)
Graves
  • Smokescreen
    • Sight reduction range reduced to 675 from 800
Jax
  • Fixed: Counter Strike's dodge component now works properly against Shen
Kassadin
  • Riftwalk
    • Damage reduced to 60/70/80 from 60/90/120
    • Ability Power ratio increased to 0.8 from 0.5
Malphite
  • Ground Slam
    • Armor ratio reduced to 30% from 50%
    • Now has a 0.2 Ability Power ratio
    • Attack Speed reduction duration reduced to 3 seconds from 4
Malzahar
  • Summon Voidling (Passive)
    • Voidlings prioritize enemies Malzahar is autoattacking if Malefic visions isn't present
    • Voidling pathing and general AI improved
    • Voidlings will now hide in brush and won't attack if Malzahar is in brush and not in combat
    • Voidling dance animation added
  • Call of the Void
    • Delay is now consistent at 0.6 seconds
    • Now deals damage in a single hit - rather than two separate hits
    • Now grants vision along the entire line path - rather than only at the two end points
    • Now deals damage to units surrounding the end points
  • Null Zone
    • Cast time removed - Malzahar may now cast this ability while moving
    • Damage now starts 0.25 seconds after casting the ability
  • Nether Grasp
    • Malzahar ignores orders that would cancel his ultimate within the first 0.5 seconds of Nether Grasp
    • Voidlings prioritize champions immobilized in Nether Grasp above all other priorities
Mordekaiser
  • Fixed: Children of the Grave's initial damage now correctly draws turret aggro
Morgana
  • Black Shield
    • Cooldown increased at earlier ranks to 23/21/19/17/15 seconds from 15 at all ranks
    • Cast range increased to 750 from 600
    Soul Shackles
    • Leash range is now more accurate (now updates every 0.25 seconds from 0.5 seconds)
Nocturne
  • Shroud of Darkness
    • Shield duration reduced to 1.5 seconds from 2
  • Paranoia
    • Cooldown increased at earlier ranks to 180/140/100 seconds from 160/130/100
    • Updated Umbra Blades tooltip
Nunu
  • Fixed: Visionary will now grant free cost spells even if spells were ranked up while the Visionary buff was already active
Orianna
  • General
    • Fixed: Attack Range is now 525 at all times.
  • Command: Attack
    • Ability Power ratio increased to 0.5 from 0.4
  • Command: Shockwave
    • Fixed: Now stuns enemies that were in the middle of a movement skill.
Sejuani
  • Fixed: Arctic Assault no longer stops when encountering created terrain (ex: Anivia's Crystallize)
Sona
  • General
    • Basic attack and Power Chord missile speeds increased to 2000 from 1500
    • Aura persistence duration reduced to 1 second after deactivation from 2
    • Global cooldown reduced to 0.5 seconds from 2
  • Power Chord
    • Power Chord now resets your attack timer so you can use it immediately
  • Crescendo
    • Now deals all its damage instantly, rather than over time
    • Fixed: Opponents can no longer Cleanse the damage portion of Crescendo
Shen
  • Ki Strike
    • Damage reduced to 4 + 4 per level from 4 + 6 per level
Teemo
  • Camouflage (Passive)
    • Fixed: Teemo now gains the Attack Speed buff instantly after leaving invisibility
Tristana
  • Explosive Shot
    • Fixed: Passive damage no longer activates from spell damage
    • Fixed: Tooltip now reflects the Ability Power ratio
Twitch (Remade)
  • Stats
    • Attack Range increased to 550 from 500
    • Base Health increased to 389 from 356
    • Health per level increased to 81 from 78
    • Base Mana increased to 220 from 180
    • Mana per level increased to 40 from 35
    • Base Attack Damage reduced to 47 from 51.56
    • Attack Damage per level reduced to 3 from 3.3
    • Attack animation improved
  • Deadly Venom (Passive)
    • Damage reduced to 12/24/36/48 per stack from 15/30/45/60
  • Ambush
    • 60 Mana, 16 second Cooldown
    • After 1.25 seconds, Twitch becomes invisible for 4/5/6/7/8 seconds and gains 20% Movement Speed. Twitch gains 30/40/50/60/70% Attack Speed for 5 seconds after revealing himself
  • Venom Cask
    • 50 Mana, 13/12/11/10/9 second Cooldown
    • Twitch hurls a cask full of venom to target area that slows targets by 25/30/35/40/45% for 3 seconds and adds 2 stacks of Deadly Venom
  • Expunge
    • 70/75/80/85/90 Mana, 12/11/10/9/8 second Cooldown
    • Deals 20/35/50/65/80 plus 15/20/25/30/35 (+0.2 Ability Power) (+0.25 bonus Attack Damage) per stack of Deadly Venom as physical damage to all nearby enemies affected by Deadly Venom
    • No longer removes Deadly Venom stacks
  • Spray and Pray
    • 100/125/150 Mana, 120/110/100 second Cooldown
    • Twitch's basic attacks become powerful piercing bolts with 300 bonus range, and Twitch gains 20/28/36 Attack Damage. Each bolt deals 20% less damage to subsequent targets down to a minimum of 40% damage. Lasts 7 seconds.
Urgot
  • Acid Hunter
    • Damage adjusted to 50/80/110/140/170 (+1.2 bonus Attack Damage) from 10/40/70/100/130 (+0.85 total Attack Damage)
    • Lock-on missile cast range reduced to 1200 from 1500
    • Fixed: Rank 1 range is no longer higher than the other ranks
  • Noxian Corrosive Charge
    • Cooldown increased to 15/14/13/12/11 seconds from 11 at all ranks
    • Cast range reduced to 900 from 950
  • Hyper-Kinetic Position Reverser
    • Cast range reduced to 550/700/850 from 700/775/850
Vladimir
  • Sanguine Pool
    • Movement Speed bonus now decays over time
Xerath
  • Arcane Barrage
    • Reduced the delay between casting the spell and the impact to 0.5 seconds from 0.875 seconds
    • The visual indicator for the ultimate will appear at the start of the cast bar instead of at the end
Xin Zhao (Remade)
  • Stats
    • Base Attack Speed increased to 0.672 from 0.658
    • Attack Speed per level increased to 2.7% from 2.5%
    Challenge (Passive)
    • Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their Armor by 15% for 3 seconds. Only one target can be challenged at a time.
  • Three Talon Strikes
    • Now reduces his other ability cooldowns by 1 second with each strike
    • Attack Damage ratio increased to 1.2 from 1.0
    • Cooldown reduced to 9/8/7/6/5 seconds from 10
  • Battle Cry
    • Passive: Heals Xin Zhao for 26/32/38/44/50 (+0.7 Ability Power) every third basic attack
    • Active no longer reduces other abilities' cooldowns
    • Cooldown reduced to 16/15/14/13/12 seconds from 24/22/20/18/16
    • Mana Cost increased to 40 from 35
  • Audacious Charge
    • Now challenges the target
    • Damage increased to 70/115/160/205/250 (+0.6 Ability Power) from 70/110/150/190/230 (+0.4 Ability Power)
    • Slow increased to 25/30/35/40/45% from 20/25/30/35/40%
    • Slow duration increased to 2 seconds from 1.5
    • Range reduced to 600 from 650
    • Cooldown reduced to 13/12/11/10/9 seconds from 16/15/14/13/12
  • Crescent Sweep
    • Now knocks all unchallenged targets back
    • Now has a 1.0 bonus Attack Damage ratio
    • Cooldown increased to 100/90/80 seconds from 75
    • Armor and Magic Resist bonus adjusted to 15/20/25 per champion hit from 25 + 7/10/13 per champion hit
    • Now has a new particle
Yorick
  • Fixed: Unholy Covenant (Passive) no longer reduces true damage
Ziggs
  • Satchel Charge
    • Cooldown reduced at earlier ranks to 26/24/22/20/18 seconds from 30/27/24/21/18
Summoner's Rift
  • Outer turret vision range increased to 1095 from 800
Twisted Treeline
  • The Dragon on Twisted Treeline now has the same chat kill announcement as the Dragon on Summoner's Rift
Items
  • Heart of Gold
    • Health reduced to 200 from 250
  • Ionic Spark
    • Added a counter to show when Ionic Spark will be charged
  • Philosopher's Stone
    • Health Regen per 5 seconds reduced to 15 from 18
  • Avarice Blade, Heart of Gold, Kage's Lucky Pick, and Philospher's Stone now have counters in their tooltip to indicate how much gold the item has generated over the course of the game
Co-op vs. AI
  • Changed the way bots evaluate towers to better take into account minions and enemies
  • Changed return to base logic for bots to make them more likely to heal and purchase items
  • Dominion bots should now properly ignore invisible units when deciding to defend capture points
  • Beginner bots are now less likely to assist each other during kill and retreat situations
  • Fixed: Bot assist logic now works during the laning phase
  • Updated Ashe Bot's item build
  • Master Yi Bot should now properly purchase Sanguine Blade on Dominion instead of The Bloodthirster
General
  • Added character portraits to the Spectator-mode Dragon and Baron kill announcements
  • Fixed: Spectator no longer occasionally causes floating text announcements to be permanently displayed throughout the game
  • Fixed: When using time controls, gold numbers will no longer get stuck on the screen for some users
  • Fixed several issues that occur when reconnecting, including ghost minions, invisible champions, untargetable towers, and strange store behavior
  • When disconnected, the game will now attempt to reconnect automatically
19 July 2012, 22:23  7
<a rel='nofollow' href="http://www.youtube.com/watch?v=_97nlkHVvvU" target="_blank">http://www.youtube.com/watch?v=_97nlkHVvvU</a>
New Skins in the Store
  • Full Metal Jayce
League of Legends v1.0.0.142

 Ahri
  • Fixed: Essence Theft will no longer occasionally allow Ahri to spell vamp off more than one spell
  • Fixed: Spirit Rush's damage now matches the tooltip
Akali
  • Crescent Slash
    • Energy cost reduced to 60/55/50/45/40 from 60 at all ranks
    • Now activates Mark of the Assassin's secondary damage
Alistar
  • Trample
    • Damage reduced to 7-24 from 10-27
  • Triumphant Roar
    • Mana cost increased at earlier ranked to 40/50/60/70/80 from 28/41/54/67/80
Anivia
  • Fixed: Assists are now properly granted when successfully reverting Anivia to her Rebirth egg form
Ashe
  • Fixed: Hawkshot now displays the correct buff icon
Caitlyn
  • Cast time of 90 Caliber Net has been reduced
  • Ace in the Hole
    • Range increased to 2000/2500/3000 from 1900/2050/2200
    • Channel time reduced to 1 second from 1.25 seconds
Darius
  • Fixed: Noxian Guillotine's cooldown no longer refreshes upon killing Champion clones (e.g. Shaco's Hallucinate)
Dr. Mundo
  • Fixed: Burning Agony can now be turned off at low amounts of health
  • Fixed: Masochism no longer stops Dr. Mundo from using additional attack animations
Fiora
  • Blade Waltz
    • Cooldown reduced to 130/120/110 from 150/130/110
Gragas
  • Base Health increased to 523 from 493
  • Armor per level increased to 3.6 from 2.7
  • Body Slam
    • Charge speed increased to 1050 at all ranks from 650/750/850/950/1050
    • Mana cost reduced to 50 at all ranks from 50/55/60/65/70
Janna
  • Zephyr
    • Passive Movement Speed reduced at earlier ranks to 4/7/10/13/16% from 8/10/12/14/16%
    • Slow duration reduced to 3 seconds from 4 seconds
  • Monsoon
    • Cooldown increased at earlier ranks to 150/135/120 seconds from 120 seconds at all ranks
Karthus
  • Requiem
    • Cooldown increased to 200/180/160 seconds from 180/150/120 seconds
Kennen
  • Attack Range reduced to 550 from 575
  • Attack animations are now more responsive
Kog'Maw
  • Living Artillery
    • Additional cost stack maximum increased to 10 from 5 (max Mana cost increased to 400 from 200)
LeBlanc
  • Sigil of Silence missile speed increased to 2000 from 1400
  • Distortion
    • Cooldown reduced to 18/16/14/12/10 seconds from 20/18/16/14/12
    • Casting Mimic: Distortion no longer disables LeBlanc's ability to return to Distortion's origin point and vice versa
Lux
  • Base Mana Regen per 5 seconds increased to 6.6 from 5.6
  • Light Binding
    • Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120
  • Finales Funkeln
    • Mana cost reduced to 100 at all ranks from 100/150/200
    • Cast range now displays on the mini-map
Miss Fortune
  • Double Up
    • Range increased to better match her attack range
  • Make It Rain
    • Slow increased to 20/28/36/44/52% from 20/25/30/35/40%
    • Mana cost reduced to 80 at all ranks from 80/85/90/95/100
Morgana
  • Fixed: Tormented Soil continues dealing damage if Morgana dies
Nautilus
  • Dredge Line
    • Damage reduced at earlier ranks to 60/105/150/195/240 from 80/120/160/200/240
    • Cooldown increased at earlier ranks to 18/16/14/12/10 seconds from 14/13/12/11/10 seconds
  • Depth Charge
    • Primary target damage reduced at earlier ranks to 200/325/450 from 250/350/450
    • Cooldown increased at earlier ranks to 140/110/80 seconds from 120/100/80 seconds
Nunu
  • Visionary
    • Attacks required to activate reduced to 5 from 7
  • Consume
    • Damage increased to 500/600/700/800/900 from 400/525/650/775/900
    • Damage dealt to Dragon and Baron increased to 100% from 50%
    • Cooldown reduced to 16/14/12/10/8 seconds from 18/16/14/12/10 seconds
  • Absolute Zero
    • Minimum damage if interrupted increased to 12.5% from 0%
    • Maximum damage if interrupted increased to 87% from 70%
Orianna
  • Global spell cooldown reduced to 0.15 seconds from 0.5
  • Clockwork Windup
    • Base damage adjusted to 10-50 from 5-30
    • Damage amplification per stack increased to 20% from 15%
    • Maximum stacks reduced to 2 from 3
    • Ability Power ratio reduced to 0.15 from 0.2
  • Command: Attack
    • Missile speed reduced to 1200 from 1275
    • Cooldown reduced at later ranks to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4 seconds
    • Damage reduced to 60/90/120/150/180 from 60/100/140/180/220
    • Ability Power ratio reduced to 0.4 from 0.6
    • The Ball now responds faster to Dissonance and Shockwave commands
  • Command: Dissonance Ability Power increased to 0.7 from 0.5
  • Command: Protect
    • Cast range increased by 100
    • Ball leash range is increased by 100 when attached to an allied Champion
    • The Ball will now respond faster to Dissonance and Shockwave commands
  • Command: Shockwave
    • Cast time increased to 0.5 seconds from 0.4
    • Fixed: Shockwave no longer stuns units for longer than the duration of the movement
    • If the Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready
Rammus
  • Powerball
    • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
  • Reduced the spell casting and movement delay after collision
  • Defensive Ball Curl mana cost reduced to 40 from 50
Sejuani
  • Fixed: Sejuani's run animation now changes according to her movement speed
Shen
  • Stand United
    • Cooldown increased to 200/180/160 seconds from 180/150/120 seconds
Singed
  • Singed now has new spell effects for all skins, with the exception of Riot Squad Singed which retains its unique Poison Trail spell effect
Sona
  • Hymn of Valor
    • Mana cost reduced at earlier ranks to 45/50/55/60/65 from 65 at all ranks
    • Champion prioritization range slightly increased to better match her attack range
Soraka
  • Astral Blessing
    • Armor buff duration reduced to 3 seconds from 5 seconds
  • Wish
    • Cooldown increased to 160/145/130 seconds from 120/110/100
Veigar
  • Fixed: Veigar no longer gains Baleful Strike's Champion kill bonus when killing Champion clones (e.g. Shaco's Hallucinate)
Xerath
  • Locus of Power
    • Magic Penetration bonus increased to 16/22/28/34/40% from 10/15/20/25/30%
  • Mage Chains
    • Missile speed increased to 2100 from 1700
    • Ability Power ratio increased to 0.8 from 0.7
Ziggs
  • Bouncing Bomb
    • Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100
Zilean
  • Fixed: Chrono Shift now grant assists even if the target does not revive
Items
  • Hovering over items with auras or actives now shows their effect radius
  • Athene's Unholy Grail
    • Ability Power increased to 90 from 80
    • Magic Resist increased to 40 from 36
  • Ionic Spark
    • Combine gold cost reduced to 575 from 775 (total gold cost reduced to 2100 from 2300)
    • Chain lightning damage increased to 125 from 110
  • Quicksilver Sash
    • Combine gold cost increased to 900 from 700
    • Magic Resist reduced to 48 from 56
  • Pickaxe, Cloth Armor, Dagger, and Null Magic Mantle now properly display missing item build paths
Summoner Spells
  • Ignite
    • No longer useable on minions (still useable on jungle monsters)
Co-op vs. AI
  • Bots are now more likely to use abilities while retreating
  • Bots now properly retreat in their base to the summoning platform instead of getting stuck between the nexus turrets
  • Fixed: Bots no longer forget they are being chased
  • Fixed: Malzahar Bot no longer occasionally cancels Nether Grasp
  • Re-enabled Alistar Bot
General
  • Custom game bots now adjust to players' initial laning decisions before the first minion wave spawns
  • Dragon and Baron kills will now have a chat message and kill callout if your team gets the kill or sees them die
  • Spectators will now hear callouts indicating which team kills Dragon and Baron
  • Updated tool tips for Caitlyn, Graves, Janna, Kog'maw, Soraka, and Vayne
  • Champion-only targeting and pet control keys are now bindable
  • The Proving Grounds
    • Removed Nexus Turret health regeneration
    • Death timer scaling adjusted to an additional second every 60 seconds after 24 minute from an additional second every 90 seconds after 24 minutes
  • Fixed: The Improved Recall mastery no longer causes the recall sound to keep playing even after the player cancels the spell
  • Fixed: Recall particles no longer appear on Champions as they come out of Fog-of-War
  • Fixed a bug with Ezreal’s Mystic Shot range at different levels.
  • Dominion Nexus Crystal now displays over the shrine in Dominion
  • Fixed a bug where Twisted Fate’s Jack of Hearts name did not display properly during loading.
  • Fixed a typo in the Air Client for Gangplank’s Raise Morale
19 July 2012, 22:22  8
Не выбрался ещё дизайн, можно голосовать тут: http://c.steelseries.com/kananavi/
11 July 2012, 16:33  9
Jayce, the Defender of Tomorrow

Mercury Hammer:
 
  • Hextech Capacitor (Passive): Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast
  • To the Skies!: Jayce leaps to an enemy dealing physical damage and slowing enemies.
  • Lightning Field:
    • Passive: Jayce restores mana per strike.
    • Active: Jayce creates a field of lightning damaging nearby enemies for several seconds.
  • Thundering Blow: Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance.
  • Transform: Mercury Cannon (Ultimate): Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.
Mercury Cannon:
 
  • Hextech Capacitor (Passive): Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast
  • Shock Blast: Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.
  • Hyper Charge: Jayce gains a burst of energy, increasing attack speed to maximum for several attacks.
  • Acceleration Gate: Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
  • Transform: Mercury Hammer (Ultimate): Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
<a rel='nofollow' href="http://www.youtube.com/watch?v=p2YuyBZ_zMU" target="_blank">http://www.youtube.com/watch?v=p2YuyBZ_zMU</a>
07 July 2012, 11:09  10
The Siberia v2, got it in my trip to Kiev a week ago :D
06 July 2012, 20:21  11
PvP.net v1.61
 
  • Players can now earn unlimited rewards per day in Co-op vs. AI. After 180 minutes, rewards continue to be earned at 75% the normal rate.
  • Custom games now have a separate pool of 120 daily reward minutes that is no longer shared with Co-op vs. AI.
    • Only applies to Summoners level 15+. Lower level Summoners earn unlimited rewards per day.
  • Updated the IP reward formula for Co-op vs. AI:
    • Games of medium to long length will yield larger rewards
    • Games of short length will yield smaller rewards
      • On Summoner's Rift, "short" is generally less than 24 minutes
      • On The Crystal Scar, "short" is generally less than 12 minutes
    • Players should see an increase in IP reward per game so long as they aren't quickly steamrolling the bots
  • The Tournament Draft Custom Game mode will now allow Summoners to pause the game
  • Dodging a Ranked Game will no longer result in loss of Elo but the time before you can join any queue again has greatly increased
  • Adjusted the way Elo is handled for newly formed ranked teams; many new teams will see their Elo increase as a result.
  • Normal Draft Mode (Please note that these additions were incorrectly stated in the Darius patch notes)
    • Normal draft has changed so that premade groups are not prioritized over solo players
      • Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team
      • If a solo player is not team captain, the player will be given a random slot in the pick order
      • If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain
  • A feedback sound now plays when spending mastery points

League of Legends v1.0.0.141

Annie
  • Summon: Tibbers
    • Reactivating 'Summon: Tibbers' while the Bear is active now allows you to control your pet, similar to Alt+Right Clicking
    • You will also see a self-only targeting particle when using this ability, depicting what command your pet is following

Caitlyn
  • Yordle Snap Trap now properly ignores unit collision when placed

Corki
  • Missile Barrage
    • Missile Barrage's area of effect and particle are now properly centered around the point of impact
    • Missile Barrage's spell icon is now tinted when 'The Big One' is ready

Mordekaiser
  • Children of the Grave
    • Reactivating 'Children of the Grave' while the Ghost is active now allows you to control your pet, similar to Alt+Right Clicking
    • You will also see a self-only targeting particle when using this ability, depicting what command your pet is following

Nidalee
  • If Pounce's movement extends past Nidalee's current movement order location, that order will be cancelled (she will no longer automatically walk backwards to that point)

Riven
  • If Broken Wings' movement extends past Riven's current movement order location, that order will be cancelled (she will no longer automatically walk backwards to that point)

Rumble
  • Rumble now has a marker at 50 Heat to denote when he has reached the Danger Zone
  • Flamespitter is now more responsive especially while moving and turning
  • Electro-Harpoon now has a swirling icon overlay and a slight icon shift to denote the second shot

Shaco
  • Hallucinate
    • Reactivating 'Hallucinate' while the Clone is active now allows you to control your pet, similar to Alt+Right Clicking
    • You will also see a self-only targeting particle when using this ability, depicting what command your pet is following

Soraka
  • Fixed a bug where Wish would sometimes not grant assists

Tristana
  • Fixed a bug with Explosive Shot's passive not working correctly with Madred's Razors and Wriggle's Lantern

Warwick
  • Blood Scent
    • Warwick will now immediately gain the bonus of Blood Scent if he reduces a target’s health below 50%
    • Warwick will now immediately gain the bonus of Blood Scent when it is activated

Veigar
  • Event Horizon will now always correctly stun enemies who use dash abilities to pass through it

Viktor
  • Tuned Death Ray travel speeds and hitbox precision, especially when cast near walls
  • Fixed an issue where Chaos Storm could sometimes be cast twice

Yorick
  • Omen of Death
    • Reactivating 'Omen of Death' while the Ghoul is active now allows you to control your pet, similar to Alt+Right Clicking
    • You will also see a self-only targeting particle when using this ability, depicting what command your pet is following

Items
  • Mana Potion gold cost reduced to 35 from 40

Co-op vs. AI
  • Added Alistar Bot and Dr. Mundo Bot
  • Intermediate bots will now sell their Doran's items to buy an additional item after completing their builds
  • Beginner bots will no longer purchase elixirs
  • Updated several bots' item builds

General
  • Summoner’s Rift (Winter) has been disabled
  • Updated the Item Shop to display 8 build options for items, increased from 6
  • Circle portraits are now correctly aligned with team colored outlines during announcements
  • There is now new messaging to inform players that leaving games can result in temporary bans in League of Legends
  • Neutral Minion Camps now have new icons on the Minimap
  • Champions that have died now display an icon on the Minimap
  • Updated several Champion art assets including splash art and icons for various Akali, Alistar, Amumu, Caitlyn, Mundo, Jax, Renekton, Tristana, Teemo, Twisted Fate, Warwick, Xin Zhao, and Pantheon skins
  • Fixed several missing particles for various Champions
05 July 2012, 22:43  12
I think that these runes will work kind of good:
9 Greater Mark of Strength
9 Greater Seal of Resilience
3 Greater Glyph of Clarity                  
6 Greater Glyph of Warding                  
1 Greater Quintessence of Strength                  
2 Greater Quintessence of Swiftness                  

This runes build made by Chaox works pretty good. If you could give us your item build it would be great, because this is the best way to match runes.
05 July 2012, 22:19  13
You aren't the only one. If you really want you can buy it, or try other surveys/contests. Good Luck!
18 June 2012, 14:51  14
Патч честно как обещали повысил FPS примерно в двое
ну вдвое - перебор, но на 10-15 поднял.
У меня лично вдвое
16 June 2012, 12:21  15
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